2023-02-06 08:20:19 +0000 | commented question | floating point issue in wsgd dissector Workaround has been found with help from WSGD developers. cf. https://gitlab.com/wsgd/wsgd/-/issues/4 |
2023-02-06 08:20:05 +0000 | commented question | floating point issue in wsgd dissector Workaround has been found with help from WSGD developers. Cf. https://gitlab.com/wsgd/wsgd/-/issues/4 |
2023-01-27 08:14:51 +0000 | commented question | floating point issue in wsgd dissector Thanks. I have created an issue in WSGD gitlab. |
2023-01-25 16:49:06 +0000 | commented question | floating point issue in wsgd dissector Yes the value will always fit in a float32. Already tested: hide var float32 flt32 = b0 + b1 + b2 + b3; hide var float6 |
2023-01-25 15:48:42 +0000 | received badge | ● Editor (source) |
2023-01-25 15:48:42 +0000 | edited question | floating point issue in wsgd dissector floating point issue in wsgd dissector i have implemented the following function in a wsgd dissector: function string h |
2023-01-25 15:47:58 +0000 | commented question | floating point issue in wsgd dissector The function hex_and_float() is written in WSGD syntax not C. |
2023-01-25 14:00:55 +0000 | asked a question | floating point issue in wsgd dissector floating point issue in wsgd dissector i have implemented the following function in a wsgd dissector: function string h |